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FMOD.png

Play on desktop for best results:

This is a fully Dynamic Music System that I have created using FMOD, which includes stem probability and is semi-generative.

The system will cycle through three Game States upon user input and play back multi-variable stems based on either the internal probability for the Game State or the value you have set the Intensity slider to:

0 to 20 is Idle. 21 to 60 is Exploration. 61 to 99 is Action. 100 is Win.

Additionally, there is also a Health Game State, whereby the Health slider will also play back at a dynamic and variable rate:

 

0 is Dead.

This system has been designed to allow you to traverse the music both horizontally and vertically, with seamless looping and fully dynamic transition markers between each section.

Please note: Systems such as this one are only capable of using a single thread over internet-based applications, meaning that multi-threading is not in effect here and so the system may take a while to load and/or lag during playback (not a fault of the composition or implementation!)

 

Coded and embedded for Web Platforms by Erodokridos Achillea

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