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Play on desktop for best results:
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This is a fully Dynamic Music System that I have created using FMOD, which includes stem probability and is semi-generative.
The system will cycle through three Game States upon user input and play back multi-variable stems based on either the internal probability for the Game State or the value you have set the Intensity slider to:
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0 to 20 is Idle. 21 to 60 is Exploration. 61 to 99 is Action. 100 is Win.
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Additionally, there is also a Health Game State, whereby the Health slider will also play back at a dynamic and variable rate:
0 is Dead.
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This system has been designed to allow you to traverse the music both horizontally and vertically, with seamless looping and fully dynamic transition markers between each section.
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Please note: Systems such as this one are only capable of using a single thread over internet-based applications, meaning that multi-threading is not in effect here and so the system may take a while to load and/or lag during playback (not a fault of the composition or implementation!)
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Coded and embedded for Web Platforms by Erodokridos Achillea